ArchViz with Gaby Medina
Feb 6, 2022
When Unreal Engine 5 came out I was pretty jazzed, but I needed an excuse to give it a go. My friend Gaby made an architectural model, and that proved to be the exact sort of excuse I needed to give Unreal a spin.
I learned quite a bit about Lumen and using Nanite models, as well as the terrain tool in Unreal. The model didn't have any materials so I made use of some of the Quixel assets available to me. The terrain is also of my own making.
All in all, this was a lot of fun, and I think it turned out very beautiful!