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Charme

Charme

#Unity

Over the course of about a month I worked with my friends Justin Gast, Jordan Smith, and Rachel West in order to create Charme! I primarily worked on the map system, which I built by integrating the Niantic VPS SDK and their Map SDK using Unity. Getting the map to behave as expected was a little trickier than you'd think, because these systems aren't natively tied together and there wasn't a lot of documentation on how to put them together. Thankfully, there was a 2 minute section of a talk on the Niantic YouTube channel that had just enough info to get me started!

Here's a super-compressed gif of the map in action

I'm also happy to announce that we won a category prize in the hackathon and got featured in a blog post by Niantic, which you can check out here

If you want to see more or poke through the project's codebase, feel free to take a look at our itch.io page for the project: https://jordansmithsgames.itch.io/charme

Webmentions

A webmention is a way for anyone to interact with my content on any platform they like. Most of mine are on Twitter, but if you prefer to "like", "repost", or "mention" my post on any platform like Tumblr, or Reddit, that works too! Here's what you have to do: you can post a link to this post on your social media of choice, or even your own site, and I'll receive a notification. In a few hours, your post should show up below as a mention. Alternatively, if I post a link to this post on Twitter (as an example) and you like, repost, or reply to that tweet, those interactions will show up here as well! Here's the official Webmention description:

Webmention is a web standard for mentions and conversations across the web, a powerful building block that is used for a growing federated network of comments, likes, reposts, and other rich interactions across the decentralized social web.

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